A simple script to spawn units with a trigger. The units will be in a user made group and use markers as waypoints. 1. Place your unit 2. Set up a trigger 3. Place marker (e.g. spawn1) 4. Place a second marker (e.g. waypoint1) 5. Type in the triggers "on activation" field: group_1 = creategroup west...
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- load scenarios by triggers How to use Strategic Map to Open another Scenarios (Missions) By Cpt.ScottMiller836 , November 23 arma 3 scripting and editing
- Nov 20, 2020 · Enjoy this new issue of the COMRAD for a recap of some of the best stuff that happened in the Arma 3 community in the last month. October 8, 2020 ARMA 3 CREATOR DLC: CSLA IRON CURTAIN IS COMING SOON. The second Creator DLC will add the Czechoslovak People's Army and more 1980s Cold War content to Arma 3. September 22, 2020 COMMUNITY PROFILE #33 ...
Arma 3 editor tutorial how to make an IED blow up with a trigger IED setdamage 100; Please Like Subscribe And Comment Social ... A simple script to spawn units with a trigger. The units will be in a user made group and use markers as waypoints.
- Nov 25, 2020 · Auto-Trigger HP-Bar AHK Script "Reticle Change Over Color" will be removed next patch, so Im working on another way of "AutoShooting" using HP-Bar I have the macro running at 100% but it only shoots 10% to 16% of the time because I lack this option of "variance" color
Arma 3 - Zeus Custom Music Through Workshop addon Hello, I need some help to get some tracks I want to be able to play in Zeus "Play Music" module, yet I have no clue what should I do, here's the code, since I guess that's what I fucked up (This is meant to be an addon and not .ogg file thrown into the mission file)
- Sep 21, 2020 · Script Explanation of your Suggestion: Adjust the DOC Lockdown alarm code to where if it's already been triggered then it wont trigger again until the previous trigger is complete to prevent alarm sound spam.
Hold at waypoint until trigger is activated. To make a unit or group hold at a waypoint, click ‘Synchronize’ and drag from the unit’s waypoint to the trigger. This group activates trigger. To make a specific group be the one to activate a trigger, click ‘Groups’ and drag a line from the activating group to the trigger.
- Mar 22, 2015 · [Release] ArmA 2 Teleport All Script: Mr Maxy: ARMA 2 Scripting: 7: 21st December 2015 06:29 AM [Release] Arma 2: TelePort All Players: Mizzle420420: ARMA 2: 3: 2nd July 2015 04:07 AM [Release] Vehicle Teleport script: AverageJ0e: ARMA 2 Scripting: 21: 9th August 2012 02:00 PM: Arma 2 Retail / Arma 2 Free / Arma 2 Oa Bypass: kath: ARMA 2: 4 ...
- Script 273; Arma 3 Scripts 3; Helipad 1; Chatter 2; Drop Bombs 1; Trigger Area 1; Grass Cutting 1; Healthbar 1; Snowstorm 2; Hud 4; Seat 2; Millenwise 1; Medical 1; Spectate 2; Sidemission 1; Vas 2; Jboy Speak 1; Side Missions Script 1; Airdrop 4; Blink 2; Throw 1; Blind Fold 1; Road Crash 1; Hangglider 1; 3D Objects 1; Gear Randomization 1 ...
How can I activate a trigger from an SQF file? and then later deactivate that trigger so the same script can be run later and then activate it... ARMAdev is a subreddit for anything arma development related.
- Nov 25, 2014 · Even in MP, prior to Arma 3, this technique was working just fine, due to specifics of old inventory commands. In Arma 3 inventory got changed, as well as how it is handled in MP. There are many many many new commands for it and they are somewhat different from old commands, even the commands with the same name in Arma 3 may behave differently.
• Changed: Trigger deactivation deletes objects attached to invisible helipads • Changed: Color of debug markers to ColorCiv, from ColorWest • Tweaked: Merged Arma 2 location types with Arma 3 location types • Tweaked: Increased trigger's max elevation activation to 99m, up from 0m